Evaneos

An immersive AI experience designed for Evaneos. The visitor tells the AI about their dream trip, and receives three responsible alternatives shaped as travel postcards.

Product Designer · Artefact (pro bono) · Evaneos · 2025

The brief

Evaneos and Artefact partnered to reshape how travel is imagined and chosen. The premise: use AI and data to help travelers travel more consciously, and to show the impact of their choices on the planet and on local communities.

The concept was built as a single immersive experience. It had to intrigue, invite to try, leave a mark, and travel by word of mouth.

The problem statement

How do you design an experience that is at once attractive and memorable, one that influences future travel decisions and makes people want to share it?

Three audiences, three levers

Before defining the product, we mapped three proto-personas. Each one points to a different role the experience could play, and a different lever to design around.

Virality

New-experience seekers

Curious, connected, share-prone. They turn the experience into word of mouth.

Buy-in

Eco-conscious travelers

Already aware of the impact. Looking for ways to keep traveling without giving it up.

Awareness

Engaged families

Want meaningful trips without the planning headache. Drawn in by a playful format.

Each audience responds to a different lever: virality, buy-in, or awareness.

The bet: a postcard, not a quiz

Early hypotheses played with mascots, gauges, and badge systems. We tested them. They generated engagement but felt gimmicky for a brand like Evaneos, whose voice is closer to a travel essay than a product tour.

So we shifted the metaphor. The visitor isn't being measured; they're being read. The interface borrows from old travel postcards: cream paper, sober serif typography, soft stamps. The AI doesn't score, it whispers, and offers three destinations that match what was said and, more importantly, what was implied.

The narrative, in four beats

The whole experience fits into four moments. Each one was designed to do one specific thing: contract, immersion, reveal, projection.

01

Préface

Set the contract. The visitor learns that the AI will translate their dream into three responsible alternatives.

02

Question

A sensory prompt asks the visitor to close their eyes and feel the trip: sand, mountain air, jungle humidity.

03

Reveal

Three postcards arrive. Each one carries a stamp: nature, peoples, social impact.

04

Inspiration

The visitor opens one card and discovers the destination, the local community, and the reason it was chosen.

Four moments. The whole thing fits in under two minutes.

Préface, setting the contract

Before any question, the visitor reads a short preface. It announces what the AI will do with their answers: turn them into three responsible recommendations, with a positive impact on the planet and on local communities. The contract is explicit. The wording stays warm.

Welcome screen, intent capture
01 · Welcome and intent.
Préface 2, Responsible travel ethos
02 · The why behind the recommendations.
Préface 4, Ready for the adventure
03 · The contract: three destinations, made for you.

Question, sensing before describing

The first question doesn't ask for a destination. It asks for a sensation. "Close your eyes for a moment and imagine your dream trip. Do you feel the warmth of sand, the pure air of the mountain, the humidity of a jungle, or the effervescence of a city?"

The shift is small in wording but large in implication. The AI isn't looking for keywords like "Bali" or "Italy." It is looking for what the visitor would never type into a search bar.

The opening question, sensory prompt
The opening prompt borrows from guided meditation, not from a form.

Prototype · try it

Close your eyes for a moment and imagine your dream trip. What do you feel?

The mechanism, live: your words become three responsible angles.

The reveal, three postcards, three stamps

After a short loader, three postcards arrive. Each one carries a stamp that signals its angle: nature, peoples, social impact. The visitor flips through them with their finger, the way you would in a real card rack.

Loader, your dream trip taking shape
The loader stays in the language: your dream is taking shape.
Three postcards with sustainability stamps
Three postcards, three responsible angles.

One postcard, opened

Tapping a postcard opens the full destination. Title set as a book chapter, location as a quiet caption, an AI-written paragraph that picks up phrases from the visitor's answers and folds them into the story. The page reads like an editorial piece, not like a product card.

Destination detail, Slovenia postcard
A destination opens like a book chapter, not like a listing.

What we measured, and what we didn't

Success was defined in three layers: engagement (completion rate, time spent, qualitative feedback, organic shares), visibility (press and media relays), and acquisition (qualified leads). Detailed KPIs were left for the next phase, once the mechanism had been validated with real users.

The product was validated by the Evaneos team. It did not reach production: the data infrastructure required to make the AI feel personalized in real time was further out than the launch window. The design work, the mechanism, and the test plan stood; the rest was a question of timing.

What I took away

The most interesting design choice was refusing the quiz format. On paper, a gamified path is the safer bet for engagement. In practice, the brand asked for restraint and the mechanism asked for a mirror. The postcard answered both.

Next project

2022 – 2024

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