Ensweet

Ensweet is a French health tech startup making cardiac rehabilitation accessible from home. I spent two years there as the sole product designer: research, rebrand, design system, and the product itself, end to end.

Product Designer · Art direction & product · Ensweet · 2022 – 2024

Ensweet patient app, home screen
The patient app: today's session, connected sensor, daily measures.

The context

Cardiac rehabilitation works. Getting to a specialized center is another story: too far, too slow, not enough places. Ensweet's answer is a home-based program that connects each patient to a real care team.

When I joined, the product existed but had grown feature by feature. My mandate was to realign it with what users actually need: a product that is easier to use, innovation aimed at real unsolved problems, and fewer costly development detours, because users give their feedback before the code is written, not after.

Listening first

I started with research, both qualitative and quantitative: user interviews, card sorting, feedback analysis, data reports. The insights themselves are confidential, but they set the direction for everything that follows.

Two users, one product

The research kept pointing at the same tension. Ensweet serves two people at once: the patient recovering at home, and the caregiver monitoring dozens of patients at a distance. They share the same goal and almost nothing else.

Patients

Goals

Recover safely after a cardiac event, understand their condition, and get back to a normal, active life.

Pain points

No specialized center nearby, one-size-fits-all programs, and the feeling of being alone between two appointments.

Opportunities

Progress tracking that motivates, therapeutic education to understand the disease, and a follow-up that feels personal.

Caregivers

Goals

Support each patient effectively, monitor their health status, and step in fast when something drifts.

Pain points

Too many patients to follow closely, not enough time or resources to personalize, and no way to know if the home program is actually followed.

Opportunities

Remote monitoring tools, health data made readable before problems arise, and education modules ready to assign.

Same product, two very different jobs to do.

The problem statement

How do you make one product serve a patient recovering at home and a caregiver monitoring dozens of them, without compromising either experience?

Three pillars

The ideation phase went wide on purpose: brainstorming, sketches, quick feedback rounds, deliberately unreasonable ideas. Two concepts survived the sorting. An ultra-personalized activity program that caregivers can adjust in a few taps, and therapeutic education turned into a game, with quizzes prepared on the caregiver side.

From there, the product settled on three pillars. They structured every design decision that followed.

01

Adapted physical activity

Sessions tailored to each patient's abilities. Safer recovery, and confidence that grows with it.

02

Therapeutic education

Patients who understand their condition become actors of their own treatment, not spectators.

03

Personalized follow-up

Partner doctors adjust the program in real time. The patient feels accompanied, not monitored.

The three pillars, straight from the research.

A new identity

The product needed a brand that could carry it. I led a complete rebrand: Montserrat for its open, rounded shapes, and a palette built around a deep blue, softened by lighter tones. Medical enough to be trusted, warm enough to be opened every day.

Ensweet rebrand, business cards
The new identity: a cloud-shaped logotype and a deep blue.

Montserrat

ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz

Primary

#033AA1

Secondary

#CCD9F2

Secondary

#8DA39B

Montserrat, one primary blue, two supporting tones.

Adapted physical activity

The patient's home screen holds the whole promise: today's session, the connected sensor, the daily weight. The program adapts to each patient's abilities, so progress stays steady and safe. Nothing to configure, nothing to guess.

Ensweet home screen, daily activities and sensor
The day at a glance: session, sensor, measures.

Therapeutic education

Understanding the disease is part of the treatment. The education modules unfold as a path: short lessons, then a quiz. Answers come back with an explanation, not just a score, so patients learn the why, not only the what. On the caregiver side, the quizzes come pre-designed and ready to assign.

Education module, understanding the disease
01 · A module unfolds as a path.
Quiz question about the human heart
02 · Short quiz after each lesson.
Quiz answers with explanations
03 · The correction explains, it doesn't grade.

Prototype · try it

What is the main function of the human heart?

The education quiz, working: the correction explains, it doesn't grade.

Personalized follow-up

Between two sessions, the link with the care team stays open. Messaging keeps the conversation human, and an alert button is always within reach. For the patient, it cuts through the isolation of recovering at home. For the caregiver, it means adjusting the program in real time instead of discovering a problem at the next appointment.

Messaging between patient and caregiver
A conversation, not a ticket system. The alert button stays one tap away.

Validate, then validate again

Nothing shipped on intuition alone. A/B tests, usability testing, data analysis, and user feedback shaped each iteration. The product was refined release after release, against what patients and caregivers actually did with it.

What I took away

Two years as the only designer taught me to build the foundations while shipping: the design system and the brand grew alongside the product, not before it. And the most important design decision was never a screen. It was accepting that the patient's simplicity and the caregiver's density are two different experiences, and designing one system honest enough to serve both.

Next project

2025 – now

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